Skill · StoryComing soon

The Story Engine.

A senior story strategist for Claude. Moves a reader from one belief to another, and refuses to draft before the brief and the voice are locked.

Six story drawers. Four sequential approval gates including a non-negotiable Voice Profile lock. This is the skill for the story that has to do a job: brand origin stories, founder narratives, customer case studies, About pages, launch stories, keynote openers, investor narratives, manifestos. It captures the real story task, picks the right arc, builds the beat-by-beat skeleton, and ships a final story with placement notes and real-reader tests.

Pair with the Hook Engine (the opener) or the Copy Engine (the surrounding page). This skill owns the narrative itself: the sequence of moments that changes what the reader believes.

in the works
Soon

in development · join the waitlist for first access

we will email you the moment it launches · no spam

6Drawers
4Gates
4Outputs
RequiredVoice lock
Under 5 minInstall
Unlimited brandsLicence
what's in the bundle

Everything Claude needs to run it.

Every file Claude needs to run the methodology: the skill, the tactics, the outputs, and the support docs. Nothing missing. Nothing to write yourself.

11 files across 3 categories.

Installs into Claude

  • The skill file Claude installs

Method files

  • Six drill files: audience, subject, arc and structure, character, hook and open, edit and land
  • Three intake files: story-brief, voice-profile, drill-patterns
  • Three output specs
  • Storyteller writing-rules file

Support docs

  • README
  • Install guide
  • Usage guide
  • Example outputs
  • Licence
  • Terms of service
how it talks back

Intake first. Beats before prose.

Output 2 · The Story Skeletonbuilt at Gate 2, before a paragraph of prose

Northwind Ledger: the founder story, in beats

Arc
Overcoming the monster, where the monster is the month-end nobody could tame.
Hero
The two founders, bookkeepers who kept their day jobs for two years.
Guide
Not the founders. The first client who said "if you fix this, I will pay for it."
Stakes
A reader who thinks "another faceless accounting firm" closing the tab before line three.
  • Open on the kitchen table at 11pm, two laptops, two day jobs, one spreadsheet that would not reconcile.
  • The turn: a client says the quiet line that changes everything, "everyone's books are like this."
  • The two years of building in the margins, named without self-pity.
  • The first month a client's close took a morning instead of a week.
  • Land on the belief shift: this is not a vendor, it is the team that lived your problem first.
Approve to write

The spine carries the belief shift on its own, before a single decorated sentence. Approve and the full draft runs against the locked voice.

how the story strategist works

Five moves. Four gates. No drafting before intake.

The most common failure of AI storytelling is drafting a story before knowing who it is for and what belief it has to shift. The skill diagnoses the story task first, and halts at every gate.

Gate 1

Capture the real story task.

Move · Brief

Capture the real story task.

The subject, the audience and what they currently believe, where the story lives, and the think/feel/do shift it has to produce. Stated back for confirmation.

Gate 1.5

Lock the voice.

Move · Voice

Lock the voice.

A story with structure but no voice reads like an outline. The profile binds every line, built in a guided interview or loaded from an existing one. Non-negotiable.

Pick the tools for this story.

Move · Plan

Pick the tools for this story.

Matches the diagnosed task to the right drills: a single drawer, a chain, or a pre-composed pattern. Tells you the plan in plain language.

Gate 2

Arc, characters, beats.

Move · Skeleton

Arc, characters, beats.

Chooses the arc, defines hero and guide, sets conflict and stakes, and builds the beat-by-beat skeleton with a working draft. Halts so you can redirect.

Gate 3

The final story, ready to place.

Move · Ship

The final story, ready to place.

Edits until the spine carries the weight. Ships the final story with placement notes and real-reader tests, declared ready before it reaches you.

what it produces

Three sequential artefacts plus the voice lock. Each one a gate.

Brief. Voice. Skeleton with working draft. Final story with placement notes.

Output 1

The Story Brief

The real task, named.

Subject, audience, vehicle, and the belief shift the story must produce. Halts the work until you approve.

Voice Profile

The Voice Profile

Locked before any beat.

Six-section fingerprint of the voice the story must sound like: a specific brand or person, not “AI narrative voice.” Non-negotiable.

Output 2

The Story Skeleton

Arc, characters, beats.

The chosen arc, the cast, the beat-by-beat skeleton and a working draft. Halts so you can redirect before the full write.

Output 3

The Final Story

Ready to place.

The finished story plus placement notes (where each beat sits in the medium) and real-reader tests run before it ships.

Reviews

What buyers say.

six story drawers

Every story problem has a drawer.

Six drawers, each holding drills that solve a class of story problem. A story task usually pulls from three or four. Diagnose first, then reach for the right tool.

01Drawer 01

Audience.

Who the story is for, what state they are in, what they currently believe, and the belief shift the story must produce.

When the story doesn’t know who it’s talking to.

02Drawer 02

Subject.

What the story is actually about (brand, founder, product, customer, vision, or movement) and the real story under the stated one.

When the stated story isn’t the real story.

03Drawer 03

Arc and Structure.

The spine. The arc chosen for the belief shift, and the beat-by-beat structure that earns attention from open to close.

When the story has moments but no shape.

04Drawer 04

Character.

A clear hero, a defined guide, conflict on the table, stakes that matter, and the vulnerability anchor that makes it human.

When the story has events but nobody to root for.

05Drawer 05

Hook and Open.

The opening that earns the next line. Story openings are arc-opening work, not clever first sentences.

When readers don’t make it past the first paragraph.

06Drawer 06

Edit and Land.

Cutting until the spine carries the weight. Earning the payoff. The closing reflection that lands the belief shift.

When the draft is long, decorated, and somehow still flat.

who this is for

Built for the people doing the work, not watching it.

For you

  • Founders rewriting the About page that currently reads “founded in 2019, passionate about helping.”
  • Marketing leads who need the launch narrative, not another feature list.
  • Anyone preparing a keynote, TEDx talk, or pitch that needs a story opener with a spine.
  • Agencies turning customer experiences into case-study stories that actually move buyers.
  • Teams writing investor narratives, manifestos, or change-comms that have to shift belief.

Not for you

  • People who need body copy or page structure (use the Copy Engine).
  • People who need 50 openers generated (use the Hook Engine).
  • Anyone hoping for a finished story from a one-line prompt with no intake.
  • People who want to skip the voice profile.
  • Brands that don’t have a story to tell yet; the skill finds the real story, it doesn’t invent fiction.
other skills in the shop

Pair it with the four other skills.

Skill 01 · Skill 01 · Flagship · Strategy

Brand Strategy Engine

£99
Learn More
Skill 02 · Skill 02 · Copy

The Copy Engine

£99
Learn More
Skill 03 · Skill 03 · Hook

The Hook Engine

£19
Learn More
Skill 04 · Skill 04 · Precision

The Language Precision Engine

£49
Learn More
Skill 05 · Skill 05 · Naming

The Name Lab

£14.99
Learn More
FAQs

The questions that come up before buying.

The skill file Claude installs, six drill files (audience, subject, arc-and-structure, character, hook-and-open, edit-and-land), three intake files (story-brief, voice-profile, drill-patterns), three output specs, and the storyteller writing-rules file.
Claude Pro, Team, and Code.
The Copy Engine writes the page: headlines, body, CTAs. The Story Engine writes the narrative that sits inside or behind the page: the sequence of moments that changes what the reader believes. Use both: story first, copy around it.
Brand origin stories, founder narratives, customer case studies, About pages, launch stories, keynote and TEDx openers, investor narratives, crowdfunding pitches, hiring stories, manifestos, annual-report narratives, video ad scripts.
Yes. The arcs and skeletons draw on widely-published narrative theory (Booker’s seven basic plots, Aristotle’s three-act structure, the story spine) with attribution preserved, organised into the Brand Professor methodology.
Yes. The license covers unlimited brands.
Self-serve refunds are available within 14 days of purchase, provided you haven’t downloaded the skill yet. Once downloaded, email refunds@brand-professor.com and the team will review your case. Full policy at /refund.

Install the story strategist that won’t draft before the brief is locked.

One purchase. Lifetime access. Six drawers. Four gates. The final story plus placement notes and reader tests.

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